Wii: de Blob
Let's start with a little History lesson:
de Blob was originally developed as a free downloadable game for Windows by eight students studying Game Design and one student studying Game and Media Technology in the Netherlands. THQ noticed the game and was very impressed with the team's work, and acquired the rights to the game. THQ handed over the game to Blue Tongue Entertainment and Helixe and the companies each developed their own versions for different consoles.
- Wikipedia
Picked this one up this weekend. I did my research beforehand, and read the reviews, and was shocked to find the ratings were anywhere from an 8.5 (critic rating) to a 9.5 (user rating), considering I had not even seen so much as a commercial or ad campaign for this at all.
You play as this gelatinous blob that is going around restoring color to the worlds. I.N.K.T. has taken over everything. The people are spend mindlessly wandering around in a black and white society with no fun, parties, activities, etc. You go around collecting paint to put the color back and defeat the I.N.K.T. agency.
The upside:
- The graphics are phenomenal. They're intensely clean, bright and just really great on screen.
- Overall storyline - Reminds me of the perfect blend of Mario Sunshine with Jet Grind Radio.
- Soundtrack - I only have 3 songs, but I love them. Can't wait to find the rest of them.
- Insanely cute characters. Think Pikmin with Animal Crossing talk. ;-)
- Uncomplicated missions - Sometimes it's a nice break to do some games where you don't have to find a feather to give to the old lady who will then give you a bowl who you have to take to the merchant just to get a gem to get a power so you can move a rock.
- Inconvenient save points. Unless you can dedicate a full hour to this game then don't bother starting it. You can't save the game until after you have defeated an entire town sector. It's not a ridiculously insanely hard game to get through but it does get kind of annoying if you have two jobs and you want to put 20 minutes here and there.... Okay that might be just me then.
- The jumps - I haven't quite gotten the hang of the jumping thing. When I jump it's hard to control (for me anyway) where I want to jump and land. Also the jumping distance is inconsistent. Sometimes I can jump really high, otherwise I'll end up stuck to the wall and have to slowly drip down.
- Movement - It does get dizzying after awhile. x_x Again it might be because I haven't put much time into it, but as you "walk" through you leave trails of paint behind you. I'm thinking the trails of paint effect your position in the game. You can't stand still. You end up drifting and moving around where the blobs of paint are, which does get annoying if you need to stand still for a moment, and you keep falling off buildings.
- Challenges - I'm hoping the challenge levels pick up a bit, otherwise it's going to be redundant. How many times can you paint buildings a certain color and NOT get bored with it?
October 21, 2008 at 7:31 PM
The game annoys me. I get headaches. All that bouncing and squishy noises.
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